QuintAce

Q2 2026 Kickoff

Enter access code to view this presentation.

QuintAce

Q2 2026 Kickoff

April 2, 2026

"Prove it works. Then scale it."

48
Team Members
14
Q2 Themes
8
Experience Layers
90
Days

Section 1 — Q1 Recap

Q1: Committed vs Shipped

AceArena (12 committed)

FeaturePriStatus
Range ExplorerP1 🔒✅ Shipped
Multi-Game Engine CoreP1 🔒✅ Shipped
Squid CompeteP1 🔒✅ Shipped
Squid PracticeP1 🔒✅ Shipped
PLO CompeteP1 🔒✅ Shipped
PLO PracticeP1 🔒🟡 95%
MTT PracticeP1 🔒🟡 Q2
GuandanP1 🔒✅ Live
Personalized DrillsP1 🔒🟡 Q2
Leagues V0P1 🔒✅ Shipped
User Profile + BadgesP1 🔒✅ Shipped
Exploit Coach (Gameplay)P1.5🟡 Dev/stg
8 shipped • 1 at 95% • 3 carry to Q2

Platform Teams (snapshot)

FeatureTeamStatus
NRT Engine (14 features)DS✅ Shipped
BEX Exploit CoachGAI✅ Dev/stg
IC flows (E4)CAI✅ Backend
Session Review (E1)CAI✅ Backend

This is only a snapshot — there is a lot more that goes into platform work. This recap focuses on QuintAce product deliveries.

Summary

21
Shipped
5
Backend done
5
Carry to Q2
3
Blocked/Not started

Section 1 — Q1 Recap

Q1: Committed vs Shipped — AceCoach

FeaturePriStatus
Hand ImportP1 🔒✅ Shipped
Analysis Mode (Vue rewrite)P1✅ Shipped
Analysis ImprovementsP1✅ Shipped
Homepage & SidebarP1 🔒✅ Shipped
Onboarding FlowP1 🔒✅ Shipped
Coach AttributionP1 🔒✅ Shipped
BlogP1 🔒✅ Shipped
Badge/Achievement SystemP1✅ UI shipped
Rank-Up LoopP1 🔒🔵 Backend done, prod pending
Quint AI Button / Preset QueriesP1 🔒🔵 Backend done
Session Review & Leak ReportsP1 🔒🔵 Backend done
Instant Coach flowsP1 🔒🔵 Backend done
Exploit Coach (Quint layer)P2🔵 40% → Q2
Gold & Global IntegrationP1🟡 In progress
Multi-Game Analysis: MTTP1🔴 Blocked (DS)
Multi-Game Analysis: Squid/PLOP2🔴 Blocked (DS)
Viral Share DialoguesP1⚪ Not started
8 shipped4 backends done1 in progress2 blocked1 not started

P2 items not shown: Chat UI/UX, i18n, Session Results Multi-Game, MCP Roadmap, Website Pages, Web Lessons

Section 1 — Q1 Recap

What It Looks Like

Homepage
Homepage + Rank-Up Loop
Leagues
Leagues V0
Strategy Grid
Strategy Grid + Practice
PLO Range Explorer
PLO Range Explorer
Onboarding
Onboarding + AI Opponents
Practice
Practice + IC Feedback
Hand Import
Hand Import
Profile
Player Profile

Section 1 — Q1 Recap

More Shipped Than Shown

Some P2 items are actually much further ahead than the recap suggests. The web platform is a great example — Blog, Lessons, and Free Tools are already live.

PoCo Web Home
Web Platform Home
Learn, practice, grow — Blog + Lessons + Tools
Lessons
Lessons
Skill tree: Equity, Ranges, Blockers, Exploitative, Pot Odds
Tools
Free Tools
Equity Calculator, Hand Analyzer, Range Builder
Built by David Collier (DC). The web platform (Blog, Lessons, Free Tools) was marked P2 but is already live and functional. There are more items like this across teams — the Q1 recap focuses on P1 commitments, but the actual output is broader.

Section 1 — Q1 Recap

Almost There — #1 Priority Week of Apr 7

The rank-up loop with Instant Coach and Quint AI guided navigation is built but not in production. All three pieces need to ship together for the activation experience to work.
ItemStatusWhat's Left
Rank-Up LoopAPI built, demo pendingWebsocket stability, final integration
Instant Coach in prodEvents working on devWire to prod FE, non-blocking fallback
Preset QueriesHybrid engine built, validatedProd FE integration

Key Numbers

18
Features shipped
124
Arena commits (v0.5.0)
<1s
NRT latency (was 5-10 min)
0.95
TabICL AUC
360
Anti-cheat candidates/day
6
Coaches engaged
Q1 honest assessment: Product delivery teams shipped well. The rank-up loop core is 80-90% done but not in production — landing this is the first Q2 priority. With specs and prototypes now ahead of engineering, Q2 is about turning that pipeline into shipped features faster.

Section 2 — Q2 Direction

Two Team Goals

AceArena (Vasyl)

"Every game format is playable with a complete experience — compete, practice, exploit opponents, earn badges. Users never hit a broken state."

Gates: All formats Apr 30 • Exploit + Personas May 31 • Gamification Jun 30
AceCoach (Thanh)

"Users get coached, follow a learning plan, invite friends, join communities. By June, the subscription infrastructure works end-to-end."

Gates: D7 >20% Apr 30 • Casual retention improving May 31 • Subscription infra Jun 30

Core Metrics

MetricQ2 TargetWhy It Matters
D7 Retention>20%Must pass before scaling acquisition
D30 Serious18% → 25%Pro experience validated
D30 Casual8% → 15%Casual experience validated
Activation RateBaseline → improveFirst loop completion within 24h
Active Players3K+?Ambitious — depends on multi-game + budget
Cumulative Acquired5K+?Ambitious — depends on acquisition push
MRRInfra by June?Ambitious — payment ready, conversion TBD
Viral CoefficientMeasure baselineSocial layer working

Section 2 — Q2 Direction

The 8-Layer Framework

Each layer has a gate. We don't move up until the current one passes.

Prove It Works
L0  Foundation — accuracy, data pipeline, analytics
L1  Activation — first rank-up loop must be smooth
L2  Pro Experience — Range Explorer, Hand Import, leaks, multi-game
L3  Casual Experience — IC + Compete, Practice Journey, Quick Review
Then Grow It
L4  Beyond GTO — coach styles, exploit coach, real-world data
L5  Viral — invite friends, communities, AI persona campaigns
Then Amplify It
L6  Content — blog credibility, ecology reports
L7  Gamification — streaks, badges, celebrations
Then Monetize It
L8  Payment, subscriptions, gating

Section 2 — Q2 Direction

Experience Gates Dashboard

If a gate is red, that theme needs immediate attention.

GateTargetCurrent
All game formats playable4 in Compete+Practice2 (NLHE, PLO partial)
D7 Retention >20%>20%No baseline
First loop <24h>50% in 24hNo baseline
Quint visible in onboarding>3x usage/sessionNot measured
Hand Import 5+ platforms5 platforms4 (PS, GG, ACR, WPN)
Session Review surfaces leaksActionable leaksIn progress
Personalized drills from leaksCompletion >60%Spec drafted
Exploit view in Range ExplorerUsers toggleAPI released, FE design
Non-default personasUsers pickBase 3 shipped
15+ coaches with communities15 active6 engaged
Organic signups >500/mo500/monthBlog nearly live
Badge unlocks drive returnsChallenges >30%Art ~60%
Subscription infra liveJuneNot started (Arturas)

Section 2 — Q2 Direction

What "Experience-First" Means Concretely

"The rank-up loop only becomes sticky when users feel that everything they do moves the needle."

Ideas to explore and prioritize — not confirmed scope

Hypotheses — sharper prioritization by product owners

Principle: Fix the existing loop before adding to it.

Section 3 — Prototype Clickthrough

Q2 Target Experiences — 41 Screens

Prototype Hub · Journey Map

User Journey Map Prototype Hub
Homepage Multi-Plan
Plan selector, loop dots, streak rings, Quint greeting
L1 Activation
Rank-Up Loop
Core flow: compete → analyze → practice
L1 Activation — not yet deployed
Practice Journey
Duolingo-style skill path, daily drill, streaks
L3 Casual
League Experience
Standings, HUD, Quick Seat
L5 Social
Share Flow (5 types)
Table, Drill, Hand, Rank-Up, Leak Report
L5 Viral
Community Page
Coach community, learning, challenges
L5 Communities
Profile + Badges
11-skill mastery, 31 badges, rank progress
L7 Gamification
Free Tools
Equity calc, opening charts, pot odds
L6 Content
Ecology Report
Platform analysis dashboard
L6 Content

Walk through Journey Map first, then click into 4-5 key prototypes based on audience energy.

Section 4 — Ownership Philosophy

Q2 Principles

Experience-Gated Execution
Prove before scaling. Each layer has a gate. Don't move up until the current one passes.
Self-Sufficiency First
Interface contracts. No team blocks another. Either side stubs.
Spec-Gated Commitment
No V0 spec = can't be P1. Specs before sprints.
Ownership = Ship-to-User
Career growth from features that reach users. Not just a team — a name.

Section 4 — Ownership

AceArena — 6 Themes

#ThemeOwnerTarget ExperienceLayer
1Live Gameplay & Multi-Game?"I can play any game format"L1
2Social Competition?"I play with friends or ranked leagues"L2-L5
3Practice Engine?"I practice spots that cost me money"L2-L3
4Player Identity & Gamification?"I see progress and earn badges"L7
5Exploit Coach?"I know HOW to beat my opponents"L4
6AI Opponents & Personas?"I play against realistic opponents"L4

AceCoach — 8 Themes

#ThemeOwnerTarget ExperienceLayer
1Analysis & Insights?"I import hands and see my leaks"L2
2Conversational Coaching?"I ask Quint anything"L1-L2
3Learning Plans & Journeys?"I have a clear path"L3
4App Experience & Activation?"Intuitive from first open"L1
5Web Platform?"I discover QuintAce online"L6
6Social & Viral Growth?"I invite friends and challenge them"L5
7Communities & Coach Platform?"I join a coach's community"L5-L8
8MonetizationArturas"I upgrade because it's worth it"L8
Owner column — to be confirmed at this meeting. Each theme needs one person who owns shipping the target experience.

Section 4 — Ownership

Cross-Team Self-Sufficiency Contracts

"No team blocks the other. Agreed interfaces — either side stubs."
FeatureInterfaceHow It Works
Communitiescommunity_id + member_listArena stubs with group ID, Coach deep-links
Compete RedesignCommunity entity APIArena uses generic group picker
Social & ViralShare payload APIArena builds standalone share button
Exploit CoachStrategy Grid componentArena ships ranges, Coach adds Quint layer
GamificationBadge event triggersArena ships badge moment, Coach adds polish
Multi-GameStrategy Grid + Decision OverviewDS is only blocker, not each other
AI PersonasPersona config APIArena ships gameplay, Coach adds web/voice
PaymentGET /user/{id}/tierEither team stubs the other
🤝

Team Comes First

The pace this quarter was only possible because of the people behind it.

Sergei Prokopenko
Arena
Vasyl Lagutin
Arena
Yevhienii Maiboroda
Arena
Mykola Yershov
Coach
Eric Hu
Coach
Sebastian Waschnick
Coach
David Collier (DC)
Coach · Web
Chris Chang
CAI
Yannick Stephan
CAI
Zeyu Wang
CAI
Svilen Stefanov
Product
Arturas Kolij
Product

This highlights product delivery teams I've worked with directly. Gameplay AI, Anti-Cheat, Data Services, Design, QA, and Marketing all have people who made Q1 possible — team managers, please recognize them.

"People come first. Always."

Section 5 — Q&A + Next Steps

Action Items

#ActionOwnerDue
1Confirm theme owners for all 14 themesAll leadsEnd of this meeting
2EA launch — all teams readyAll teamsApril 4
3Land rank-up loop + IC + preset queriesVasyl + Yannick + AmandeepWeek of Apr 7
4First Q2 tracker updateTheme ownersWeek of Apr 7

Q2 Timeline

April
L0-L2: Foundation + Activation + Pro
All formats live. D7 baseline set. DS unblocked.
May
L3-L5: Casual + Beyond GTO + Viral
Casual retention improving. Exploit Coach live. Friend system.
June
L6-L8: Content + Gamification + Monetization
Subscription infra live. 15+ coaches. Badges live.

Operating Rhythm

"Let's make Q2 the quarter we prove it works."